![]() ![]() Used for background tiles in the intro CMV, rarely used elsewhereįungiwood trees*, Spore trees*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes*, Alder trees*, Birch trees* ![]() Items marked with $ can be changed in the init.txt file.įor a graphical table, go to the Character Table.Items marked with # can have their tile replaced by a graphics set image, in addition to having their tile changed in the raw data.Items marked with * can have their tile changed in the raw data files.Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets. The 16x16 square tilesets are just a sub-set, which are grouped together because most Object Tilesets use 16x16 tiles. Square tilesets usually provide more attractive graphics, but are slightly less readable. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Rectangular tilesets have tiles that are taller than they are wide. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed. ![]() These are usually designed to work together with certain character sets. The confusingly-named graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. txt file, then you're ready to play!Ĭharacter sets only change certain graphics, while others are left out.
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